Week 3 - Tutorial 2


This week we were tasked with understanding how animations in Unity operated. We utilized three separate animations, idle, waving and walking. The model was create in Blender and imported into Unity.

We first made the character trigger the wave animation if it detected that the "Space" bar has been pressed and then made the characted move if it detected a movement key (W,A,S,D). The walking animation was then attached to the movement keys, triggered by a boolean (true or false) variable.

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