Self-Study Module 2
UTAS KIT207 Portfolio » Devlog
These animations of my home-made model are used to "accurately" represent the walking, waving, and idle state for everyday humans. The model and animations were all made in the 3D modeling application, Blender.
The initial process of creating the model was to find some kind of reference image that I could follow for the front and side views in order to accurately model the general shape of a human. I made separate models for each of the limbs of my model (foot, shin, leg, arm, etc.) and pieced them together once I was happy with the result. I then gave my model a bone structure in order to control each limb independently and animated the model to walk, wave, and turn his head (for idle animation).
UTAS KIT207 Portfolio
More posts
- Self-Study Module 5Aug 27, 2019
- Self-Study Module 3Aug 19, 2019
- Week 4 - Tutorial 3Aug 14, 2019
- Week 3 - Tutorial 2Aug 06, 2019
- Week 2 - Tutorial 1Jul 24, 2019
- Self-Study Module 1Jul 24, 2019
Leave a comment
Log in with itch.io to leave a comment.