Self-Study Module 2


These animations of my home-made model are used to "accurately" represent the walking, waving, and idle state for everyday humans. The model and animations were all made in the 3D modeling application, Blender.

The initial process of creating the model was to find some kind of reference image that I could follow for the front and side views in order to accurately model the general shape of a human. I made separate models for each of the limbs of my model (foot, shin, leg, arm, etc.) and pieced them together once I was happy with the result. I then gave my model a bone structure in order to control each limb independently and animated the model to walk, wave, and turn his head (for idle animation).

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